![]() ![]() The rings will translate to each new height across what feels familiar as the fade system. They act as speed lanes and can be set anywhere from height 0 to 9. ![]() In this lane, putting in specific numbers (it is a speed lane) is what will control the bounciness of each car.ġ = All cars on left side of environment bounce up and remain downĢ = All cars on right side of environment bounce up and remain downģ = The first pair of cars, closest to the player bounce up and remain downĤ = The second pair of cars bounce up and remain downĥ = The third pair of cars bounce up and remain downĦ = The final pair of cars bounce up and remain downħ = Toggles whether cars will stay in an extended state after bouncing up.Įvery second lane is a 'tower height' control lane. On the secondary page of the Basic event pages exists the car lane. ![]() Single Source Lasers & Dual rotation lanes for Circular groups. Sun/Moon Change (Simply happens when Boost colour enabled) Unique Attributes (See below for more information) ![]()
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